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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Catacombs of Talion ...continued Fun With Boulders and Death Spikes
Leap to the flat platform above the snarling cats. Note the ice wall on the right. Then trigger the boulders dead ahead first (jump up the ramp, then jump over them as they come at you). Then trigger the boulders up the left ramp - evade them with a sideways jump toward the other ramp. This second set of boulders smashes down the ice wall. The last trap/puzzles of the level are at hand. As you enter the newly opened area, note the pair of floor plates. The near plate opens a door in the room beyond. The far plate, to the left, opens the door in the wall near it. Of course, things being what they are, each door is timed . And nothing is as it seems. If you want this mission's final secret, now's a good time to get it.
To end this mission, run like hell over the first floor plate, then keep up the pressure over the second. Now come the jumps: Leap through the first doorway, angle right a tad, and immediately jump again to clear the spikes and make it past the far door before it closes. If you don't make it through, exit the room via the other door and try, try again. Once you're through the second door, take the ladder down. The mighty Talion Key is calling your name. Next Stop: Ice Palace
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