![]() |
|
GameSpot
news
See Also
User Services
Sponsored Sites ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Ice Palace Despite the name the designers gave this mission, you can think of it as Catacombs of Talion, Part II. This alternative moniker is deserved for at least two reasons: You must double back over terrain seen in the previous adventure and the action culminates in a battle to the death over the Talion Key. This is not to say action here is a redundant extension of the preceding mission. Between the start of this segment of the adventure and the Talion Key, expect to ring a few Yeti bells, tag packs of four legged cats, and execute some daring jumps - the likes of which you won't believe. You Might As Well Jump After you're done exploring, head for the far-right corner of the room.
Run right at the springboard, guns drawn, and shoot the bell. The forward momentum should bring you to the slide. Holster your weapons midair, and grab any ledges to slow your fall (if necessary). Be forewarned that without any forward momentum, you will most likely endure an excruciating demise via that springboard. When you ring the bell, the first set of bars beyond the set of double springboards opens. We suggest you practice with this springboard a little more if you need it - this is the most forgiving one of the lot. When you're ready, approach the double springboards to the left (in the center of the room). It's time to silence the yowling Yeti. Ice Palace, continued...
|
|||||
![]() |
![]() |
![]() |