![]() |
|
GameSpot
See Also
User Services
Sponsored Sites ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 40 Fathoms
continued Burning House of Timed Puzzles
Enter the middle corridor. Locate the ladder and climb into the copper room. Here we go.
Pull the switch, drop down and dash past the fire pad corridor, hang a right and keep going to come into contact with the switch you find. The doorway you opened is not timed, so take your time and practice your jumps as you go.
This switch temporarily squelches the closest pair of fire pads. After you yank the switch, flip around during the cutscene and start running. Jump through the doorways and dash into the fire pad corridor.
Yank this switch and get out as fast as you can. The switch opens the door in the area with the knee-deep water. Hang a right when you exit and follow the passage to the now-open door. Again, this door is not timed, so there's no rush getting there.
The fun's just about to start. This switch temporarily deactivates the far pair of fire pads in the flaming corridor. Pull this switch, hightail it to the switch that temporarily shuts off the near set of pads. Nail that switch then run like hell to the end of the now-safe fire pad corridor. Phew. Once you make it past the fire pad corridor, pull the switch and enter the watery room. Break out those nose plugs, it's time to get vertical. Consider Lara's air supply to be the timer in this puzzle. Knowing where you're going before you go, however, almost makes this sequence easy. Almost. Swim through the hatch and swim to the top room. Pull the hard-to-see lever on the wall below the steel trapdoor. Swim back down to the bottom floor, head into the passageway, pull the lever, flip around, and swim as fast as you can to the top room - and life-saving air. You can press on with the mission now, or you can pause and claim the last secret of this mission.
40 Fathoms, continued
|
|||||||||||||||
![]() |
![]() |
![]() |