Walkthrough

Level 16 - Floating Islands

Written by

Jitender Saan
G10@Doubt.Com
http://www.lwbbs.net/userpage/g10/index.htm

The first part of this level can be described in one word: Weird.

Continuing along the lines of the previous level, Temple of Xian, Floating Islands is also full of traps. However the main thing to keep in mind in this level is that for the first half there is no floor. Everything is made up of green chunks floating above a dark abyss. One slip and fini. Save often.

Go straight from where the level starts to the edge of the platform you are standing on. Pay attention to the sound and you will soon hear a high-pitched whirring. It is a jet-pack. Keep watching the sky a bit to your left and you will soon see one helluva big guy coming in your direction. Shoot and observe the way in which he dies. He will turn into a green statue and just explode. From now on these green guys are your primary enemy and threat. They are sort of timed traps. When you first see any of these guys they will be nothing but green statues, kneeling on one knee and holding a spear in each hand. Doing a certain task (walking over something, pulling a switch, etc.) will kind of thaw them out. They don't have any long range weapons but this level doesn't really have much room for Lara to hop around. Recommended weapon: Uzi

Once this dude is dead look right. There is a big island with a room resting on some pillars. Look left and you will see a building with a roof and walls made of vertical and horizontal bars. The second room is your destination. The route is as follows. Jump down to the sliding ramp just below the edge of the platform on which you are standing. Slide down (and forward) and just before the ramp ends jump forward to land on another ramp sliding downwards and to your right. As soon as you start to slide on the second ramp jump and hang-on to the edge of the room. Pull up and go to the other end to use the switch. This will open a trapdoor that will allow you to access the room resting on pillars (the one you saw earlier).

After flipping the switch return back to the sliding ramps. Stand at the edge of the room and position yourself close to the wall on your right. Look down towards the next island. There will be another sliding ramp there. Jump to it directly or slide down from the edge and do a shorter jump to it. On the next island go ahead and kill the bad guy you find there then start climbing the ramps on your left till you reach the highest ledge. Look towards the building with the trap door. You have to make running jumps across various islands to reach the big island with the building. Once there, use the trapdoor to climb into the room and pick up the Mystic Plaque that you find there. As soon as you pick it up a couple of those green guards come to life. You CAN kill them by shooting when they walk under the trapdoor but it takes time, or simply jump to the ground and fight it out.

Once the green guards are dead go under the room with the trapdoor till you are behind the room. Climb on to the platform there and turn right to face the tree. To the left of the tree is a flat platform on which you can jump without sliding down. Jump to this platform and turn around. You are now close to the roof of the building and directly infront is the first secret of this level. Grab it and return to the ground floor.

If you want some fun then stop reading this walkthrough and try to get off this island without using the path which brought you here :)

Stand under the trapdoor and postion yourself in such a manner that the platform from where this level began is to your right. Walk straight to the edge. If you observe the edge you will find that a portion of it is green while the rest is made up of the grey-ish rock. Stand on the green part and look down. You ought to be able to see a crevice. In case you don't just turn around and hop back, hang on to the edge and you should see it now - a big, square hole. Drop down and immediately press the CTRL key to hang on to the edge of the hole below. Pull up and go through the hole. Directly ahead is a closed gate. Go left making a U-turn and flip the switch you find there to open the gate.

From here the path - although dangerous - doesn't need a walkthrough. Go through the gate and keep jumping to the next closest green island. When making long jumps keep the CTRL key pressed to hang on to edges. The path is simply this: going past the open gate jump to the island immediately in front. Walk to the edge of this island and do a sideways jump to your left to land on the flat platform. Turn left and keep going in this direction till you reach the last island. Turn right and start climbing the steps to the top. If you look left from the top most step you will see the biggest island with two huge doors both of which are locked.

For now put your back to the above island and make a running jump to the roof of the caged room where you pulled the switch to open the trapdoor. On the roof, stick to the edge and circle around till you can see a flat platform to which you can jump down. Follow this platform around the edge and keep looking down. There will be another island below with another Mystic Plaque. Jump down and get it. Now you can open the doors on the big island.

From this island position yourself so that you are facing the island with the room with the trapdoor. Use the islands lying in between to go back to the island with the trapdoor. From this island take the same route again. Drop from the green edge, let go and hang-on to the next edge, pull up, go through gate, jump to next island, side flip, turn left, keep jumping to next islands all the way to the end, turn right, start climbing the steps all the way to the top. From here turn left to face the island with the big doors. Make absolutely sure you are standing on the highest point before making the jump. Once you land on the big island use the two Mystic Plaques (place a plaque in the two locks, one on the side of each door) to open the doors and go in. Another green dude comes floating down on a jet-pack so shoot him down.

From the point where you entered the open doors go right towards some trees. A close inspection will reveal a dark passage behind one of the trees. This passage leads to the second secret of this level. Do a running jump to enter the tunnel and follow it around to the dragon. Take the same path in reverse to get out of here. (No, you can't jump to that bridge in front :))

Go back to the big doors and approach the bridge opposite to them. Don't climb the bridge, instead look down and to your left. You should be able to locate a sliding ramp jutting out parallel to the bridge. What you have to do is this: slide off this ramp and jump, while in air press the right arrow key to change the direction and land on the bridge that is exactly below the one above. The trick here is to avoid the floor of the upper bridge. You must change the direction just a little late so that when you turn right Lara doesn't collide with the upper bridge.

On the lower bridge turn around and go into the passage. If you go straight you will reach a platform with a zip-line going a long way down. Note this and go back and take the other path to go to the next room. As you enter the room a section of the wall will rise revealing three green guards and a switch. This is a good test of how well you have mastered your combat skills in Tomb Raider 2. As you approach the switch the guard in the middle will come to life. Kill him and then flip the switch. This will bring the remaining two guys to life. Be prepared.

After they are dead go into the next passage and use the zip-line. Wheeee! At the end of the zip-line is a ladder. Hang-on to the ladder after you let go of the zip-line. Start climbing. At the top shimmy to the next ladder and press the jump key to back-flip to the ledge behind. After landing on this ledge turn around and run to the edge. Put your back to the edge, hop back, hang on, shimmy left till you are above a flat ledge and let go.

Go left till you reach a green pillar. Jump and pull up to stand on this pillar. From there jump to the next higher ledge and from there to the next higher one. As you exit through the opening you will be back at the upper bridge.

Face the bridge and look left till you see a green boulder. There are two ways to tackle the next trap:

From this ledge turn to face the island with another zip-line. Watch out for another green guard with a jet-pack and hop to the zip-line and enjoy the rather long ride. At the end, turn around and walk to the edge. Look down and notice the long and deep corridor. To the right of the corridor is a wide flat platform, jump to this area. You will find a green block here. Pull it twice then used it to climb to the platform above. On this platform you will find a switch, flip it. Watch out for a green guard with a jet-pack.

When he is dead push/pull the green block to the edge of the pit and then push it towards the wall from where you jumped down here. After that go to the edge of the deep corridor and look down. There will be lots of places to land into this corridor but most of them are sliding ramps that will dump you into the lava. Locate a flat platform and do a safety drop to it. Locate and flip the switch. This will open a trap-door in the lava covered floor upstairs. Exit from this platform by the opening to the left and make your way back to the platform with the green block. Go away from the deep corridor and climb the wall at the other end of the room. If you look at the floor you will see the trap-door you just opened.

You have to dive in through the trap-door. Do a running jump with and press the SHIFT key as soon as you hit the ALT key to perform a graceful swan-dive through the trap-door and splashing into the water below. Weird physics but ... never mind :))

Surface from the water and flip the switch in the room. Dive again and follow the underwater tunnel. From the intersection go left and surface again. There will be a corridor with swinging blades in front. Turn around and use the switch to stop the blades from swinging then go through the passage with the blades and climb the ledge you find there all the way to the top then make a right turn to go back to the passage over looking the deep corridor. Notice the ledge next to the zip-line you have to land on that. If you can't make it from here then use the green block to make an easy jump (you may have to pull the block close to the opening if you didn't do it earlier).

From this ledge go straight. Ignore the closed door to the left. Walk carefully to the edge of the passage and look down. Eww, spikes. Do a running jump-grab to the crevice in the opposite wall. Shimmy right, pull up and flip the switch to open the door you ignored earlier. Do another running jump to clear the room with spikes and go through the now open door.

In the next room is a hole in the floor. Do a safety drop through it. When you land on the floor look around. You will see a switch and a lot of those green guards scattered about. Pull the switch and this will cause some ninja guys to show up. They are armed with shurikens (you know, like the ones in Shadow Warrior :)). After the ninjas are dead you have to deal with those green guards. Before doing that make sure you are standing on the platform with the switch. Put your back to the switch and run to the wall you are facing. You can climb this wall on the right and left sides, the middle being blocked by a pillar. Now save your game and approach the green guards. When you get close enough to a guard he will come to life. So as soon as you see the green color fading off of them run like hell and climb the wall and shoot them from there. Of course, feel welcome to fight more bravely if you want, the choice is yours.

These guards were blocking the passage to several switches lying around this room. Once all the guards are dead approach each location that the guards were blocking and flip all switches you find. Sometimes the switch might be on the outside wall rather than inside so look carefully. Once all switches are flipped the only door in this area will open. Go through it and start running up the stairs. These stairs lead to the room with the hole in the floor from where you dropped down. Unfortunately that room is now filled with a bevy of green guards. All of them hopping mad because Lara disrupted their sweet dreams. Once they are dead go through the door (not the door from where you first entered this room, the other one). The next room has a ladder going up and spikes on the floor.

Start climbing. When you reach the cieling shimmy right and continue climbing upwards. Stop climbing when Lara is 5 to 6 rungs from the top. Now comes the twister that you have already performed a couple of times in the Temple of Xian. So once again, here we go, hit ALT to back-flip, in mid air hit END to twist around, immediately press CTRL to hang-on to the ladder that you now face. If you keep falling on the spikes then try to climb a rung or two in any direction, up or down, before doing the back-flip (a good idea to save the game in this position, as I had mentioned earlier). Start climbing the new ladder and stop when you reach the rungs of two or three different colors. Again perform the twister jump to hang on to the next ladder.

Climb to the top of this ladder and pull up. You are sliding, you are sliding. Start hopping from one side to another while changing direction in mid-air. Go away from the ladder till you reach a flat platform. Go to the edge and you will find another zip-line going into the building some distance away. However the zip-line is too high. Look to your side. Hey there is another block. Pull it out. Don't stop when it is under the zip-line, pull it one more time in the same direction. Now climb over it and go to the other side.

The reason to bypass the zip-line is that it leads straight to the exit of this level so using it means having to say goodbye to the third secret. So go to the place where the block had been resting. From here do a running jump to the rocks on your left. Depending on how you jumped you may or may not slide a little after landing. But go away from the platform with the block. Before reaching the other end turn and look to your right. There will be a small section in the opposite wall where you can land without danger of falling into lava. Locate the square bit of rock jutting out from the edge you are standing on and do a running jump to the gap in the opposite wall. On landing turn around and make another jump across the lava pit to the next ledge. Pull up and take the path down and then right leading straight to the third secret. Follow the same path in reverse and stop when you reach the edge overlooking the lava pit. Do a straight jump (avoiding the gap that is a little to the right) and hang-on to the edge. Pull up and back-flip to land on a flat surface. Look left and there is the exit. Jump on to the building and go through the door to end this level.

It is finally time to settle the score with Bartoli and we shall meet in the Dragon's Lair.

Last stop before Lara heads back for home sweet home.

Jitender Saan G10@Doubt.Com
http://www.lwbbs.net/userpage/g10/index.htm

 

 

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