Walkthrough

Level 15 - Temple of Xian

Written by

Jitender Saan
G10@Doubt.Com
http://www.lwbbs.net/userpage/g10/index.htm

Welcome to the Temple of Xian and probably the biggest level of the game in terms of size, traps and acrobatics. Save your game as often as you can because this level is plagued with lethal traps and you might want to avoid having to go through them again and again.

Run straight from where you start and you will soon a pedestal dead ahead. On it lies the Dagger of Xian, the ultimate prize of Lara's quest and this game. A piece of cake. Unfortunately as you come close to it the floor drops away from below you and you land on a ramp, sliding downwards. Don't worry and enjoy the ride, you will hear some rumbling as a boulder or two comes rolling down. Keep sliding and you won't take any damage. As you keep sliding Lara will occassional hop down to another ramp and start sliding in a new direction. There is no way you can stop this. However pay attention to the ramps. As soon as you notice that Lara is sliding on ramps that have water flowing over them, make sure that Lara is sliding backwards. If you are sliding forward hit ALT to jump and in mid-air press DEL to flip, this will change the direction you are facing. Continue sliding backwards and keep the CTRL key pressed. The water covered ramps will take Lara to the mouth of a rather deep water-wall. Keeping the CTRL key pressed will prevent Lara from diving into the water below and instead leave her hanging on to edge of the water-fall, which is the only way you can get the first secret of this level. Once Lara is hanging on to the edge shimmy left and pull up into the opening and claim the dragon.

Turn around and walk to the edge. Look down and to the left. You will see a reddish colored ledge just above the pool of water. Dive into the water and make your way as fast as you can to this ledge and climb out. Draw your weapons and kill the fish in the water. Turn around and you will see a ladder going up from here and a golden lock next to the ladder. Remember this.

Dive into the water and swim away from the platform going through a big underwater opening. In the next area swim to the left and surface. You will now be infront of a temple of sorts and to right of the temple is another locked door with a silver lock. As you approach the steps leading to the temple a couple of wild cats will come sniffing around. Kill 'em. Facing the temple go left and locate the spring-board next to the temple wall. Face the temple (the water will be to your right shoulder). WALK on to the spring-board and you will be catapulted on to the roof of the temple. Go right and follow the ledge you are standing on. After two left turns you will find a switch in the far wall. Do a safety drop to the floor and watch out for those wicked birds.

The switch you just pulled opened a trap-door in the cieling above the ladder next to the gold lock you examined earlier. Swim back to the ladder and start climbing. At the top walk casually with guns drawn. You will soon hear some weird scratchy-scratchy sounds. One word: spiders. Dispatch them as they appear. As you emerge from the narrow corridor look down. A pit filled with boiling hot lava.

Turn around, hop back and keep the CTRL key pressed to hang on to the ledge. Shimmy left and pull up. Use the ladders and cracks in a similar fashion till you reach the lowest platform (closest to the lava). When you reach the bottom put your right shoulder to the cracks that you have used to shimmy and your back to the lava. Hop back and hang on to the edge. Shimmy right and collect the second secret of the level. Shimmy back to the left and pull up, turn around and walk down the path going away from the cracks you climbed down from. Towards the end of this path, there will be a pillar to your left with a ladder. Climb this ladder to the top and follow the corridor till you come to a wall with a crack running through it. Hang on to this crack and shimmy right and pull up and save your game.

In the next room, walk to the edge and do a standing jump to the ramp directly infront. As soon as Lara lands on the ramp hit the jump key again to land on a ledge next to a spike trap. The more accurately you time your jumps the easier it is to clear this room (and hey, if you have reached this far in the game you ought to have good timing :)).

Move away from the spikes and walk to the edge. Look down. A slender platform runs away from below you towards a hole in the far wall. If you look carefully you will see the lava through this platform. That is because the whole platform is collapsible. You have two choices on how to get past this trap:

  1. Drop down and start running, as you approach the end of the platform hit the jump key just a little before the end of the platform to go through the hole in the opposite wall.
  2. Drop down and start running and stop when you are exactly one moveable block's width from the edge (all the moveable blocks in the game are of the same size, it is easier to measure distance in those terms). After the floor collapses you will end up on a short pillar in the middle of the room which also has some ammo in case you need it. From here, a simple running jump will take you through the hole in the opposite wall.

As you jump through the hole into the next room you will land on a sliding ramp. Jump, you will land on another sliding ramp. Jump again and hang on to the ledge. The floor is covered with spikes so no mistakes are allowed. Pull up and use the switch to open the doors to the temple you have already seen. Go away from the spiked floor and follow the passage till you can dive into water. Swim back to the entrance of the temple.

Go through the temple doors (left or right, doesn't matter). The main hall will have statues (holding swords) aligned along the corridor. One of these statues has some ammo lying infront of it. Walk carefully in case you want to pick it up. As soon as you come close the statue will start swinging its sword so just be cautious. Anyway, facing this statue (this is the only one that moves) go towards the wall to your left. Notice that there are two doors, the one to your right is open and the one on the left is locked. Enter the one on the right.

Follow the path to the edge and you will be looking into a room filled with sliding ramps and lava at the bottom. There are no flat ledges in this room, no places to which Lara can hang-on, nothing. However, like all other traps, it only looks impossibly difficult. Keep Lara looking in the same direction as she was when walking towards the edge. Save your game and jump to the sliding ramp dead ahead. As soon as Lara begins to slide hit the jump key again. Keep the CTRL key pressed and keep repeating this procedure. Remember that you are not to stop anywhere. Keep hitting alt to keep the sliding to a minimum and Lara will automatically change directions and keep jumping. Keeping the CTRL key pressed will leave Lara hanging on to a flat ledge after clearing all the jumps. Voila, you are through. Start clearing the obstacles to go to the opening in the left corner.

As you walk through the corridor there will be a switch right infront of you. It is, yes, another trap (told you, this level is full of 'em :)). WALK towards the switch and the floor will drop away and Lara will drop on a sliding ramp. Keep the CTRL and up arrow key pressed to make sure Lara is sliding at the maximum speed possible. As soon as the slide ends run like mad to the switch at the end of the next passage, pull it, flip around and get the hell out of there. Depending on your speed you may, or may not, have time to collect the goodies lying in the room with the switch because as soon as you move in there two walls with spikes will close in towards the center.

As you follow the passage after your narrow escape you will be in a room with steps and ramps going upwards. The Tomb Raider rule of thumb: if you are about to run upwards on a ramp, watch out for boulders. Run up the first ramp to trigger the boulder, jump back and then jump left. Once the boulder has rolled by continue up the ramp. Everytime the ramp changes direction a boulder will come rolling down to crush Lara, so keep hopping out of its way. It is really easy because there is plenty of room to jump in any three directions at a time. Starting from the bottom of the first ramp you have to take two left turns which will lead you to a ledge you can climb. From this ledge jump to the next ledge with a ladder along the wall. As soon as you land on this ledge do back-flip (or whatever you prefer) to avoid another boulder. Go back to the ledge and start climbing all the ladders that you find.

At the top, walk ahead and you will end up looking into a very dark room. A flare comes in handy at such times. Drop into the floor and go towards the upper right corner. Locate and pull the switch. Go left from here and find the opening (not the one from where you entered, duh!) and climb up to exit this area. Oh yeah, there might be some wild cats prowling around. Just thought I had mention it :)

Walk away from the dark room to the edge of a pit. This pit has a ladder going down and a swinging blade moving in arcs from a corner. Put your back to the pit, move to the extreme left, hop back, hang on to the edge and let go. At the bottom will be a pair of those rolling wheels that you have already seen many times. Your destination is the opening in the upper left corner. Use simple timing to avoid the wheels and cross this room.

As you enter the next area look right and there will be two huge doors that closed. Look left and there is a switch on the wall. The switch opens the doors but only for a short time. First dispatch the birds that come to mess with Lara's pony-tail with their talons. Now go to the wall with the switch. This part is really too easy. Just pull the switch, do a 180 degree flip and make running jumps across the two platforms leading up to the doors. There is plenty of time so don't worry too much (except about falling down).

Past the doors you will come to a passage with a narrow ledge going away from you with bags full of spikes swinging left and right from the cieling. Again, timing, timing, timing, nothing but timing. Navigate through these swinging bags of death to the other end. It is easier if you do a running jump to your right from the length of two blocks before the end of this platform.

Past the swinging spikes you will be infront of a narrow passage with lava at the bottom. There are switches to the right and left of this passage. First go to the switch on your right, pull it, jump sideways to your left, pull the left switch and run down the narrow passage. Keep running like hell even when you hear the boulder chasing you. The camera will change its view dramatically and show Lara running towards the end of the platform with the boulder chasing Lara. As you come closer to the end of this platform do a running jump/grab to the ledge next to the dragon's mouth. (I recommend you save your game after pulling the two switches just in case you don't make it in the first attempt).

Pull up on this ledge and pick up the Dragon Seal. Look left to face another ledge at about the same height as the one you are standing on. Make a running jump to reach it. From here start climbing up till you can go to a room behind the head of the dragon. Watch out for spiders. In this room there is a switch, pull it and go to the other end and come out of the room next to the left side of the dragon's face, collect whatever goodies are here then go back to the other side of the dragon and this time climb down all the way till you are on the lowest platform, just above the lava.

If you look left you will notice that the platform on which the boulder chased you has been changed into a series of pillars. There will be a flat pillar, then a pillar with a sliding ramp and another pillar with a sliding ramp (both ramps sliding downwards in the same direction). From where you stand start hopping on the platforms till the last of the sliding ramp is to your left. Face this pillar and do a running jump to it. As soon as Lara lands and begins to slide hit jump again (you might want to keep the CTRL key pressed to hang on to the edge in case you jump too soon). Use the slide on the next pillar to jump to the pillar with the flat top.

From here turn right and and jump to the ledge along the wall. Go right and walk to the edge and look down to a shorter pillar. Jump to the short pillar. Put your back to the wall and look left, there will be a spring-board. Now put yourself approximately in the middle of the pillar you are standing on (middle across length as well as breadth). Face the long platform going to the dragon's mouth and jump sideways. You will land on the spring board which will catapult you up into the air and when you finally return to planet earth you will be standing on the long platform. There are two things you can do here:

  1. Turn your back to the dragon and keeping the spring-board to your left align yourself so that you can do a sideways jump to the spring-board. After making the jump you will land on a ledge that is flush against the wall with the spring-board. As soon as you land you will jear the rumbling of a boulder, hop back and hang-on to the edge till the boulder has passed by and pull up.
  2. Go away from the dragon. Turn left and face the flat platform at the same height that is flush against the opposite wall. Do a running jump from here to that platform and as soon as you hear the boulder do a back flip back to the long platform. After the boulder is in the lava jump back to the platform.

Now put your back to the wall (the dragon to your right shoulder) and look slightly to the left. There will be another flat ledge a little higher up. Jump to this ledge and back flip immediately to avoid another boulder. Keep jumping like this going towards the opposite wall. Remember that each new ledge you jump on means another boulder to avoid. And missing a jump means a slide all the way to the lava.

Continuing to jump and proceed in this fashion stop for a moment when you have crossed over to other side of the long platform. Face the dragon and look 90 degrees to your left and notice:

  1. Next to the wall will be a row of flat platforms and slides.
  2. Next to the above will be a long sliding ramp going down.
  3. Next to the above will be another row of platforms and slides.

You must be standing on a flat platform on number three above. From this location face the dragon and then look down and slightly to your left. Far away down the sliding ramp that lies immediately to your left is a spring-board. If you can't see the spring-board it means you still have to go further left. The spring board leads to the third secret of this level. Drop on to the sliding ramp making certain Lara is facing the direction in which she is sliding. Keep the CTRL and up arrow keys pressed for maximum speed. The spring-board will launch Lara and land her on a platform very close to the cieling. Turn right and you will see the secret dragon. Do a running jump-grab to the platform, pull over, claim the secret then take the same path in reverse to get back to the steps from where you used the spring-board.

Your destination is the upper right corner so start hopping once again. Watch out for those birds. Once you have reached the corner enter the opening and pull out the block from the wall so that you can enter the passage behing it (you can recognize the block easily because it is off-color and hence very conspicuous). In the next passage move carefully and locate the switch along the wall and pull it.

Save your game and get ready to drop down the hole in the floor. Make sure that you have positioned yourself in a such a way that on landing Lara will be facing the long corridor and not any other direction. Drop down the hole and run for your life. This is the closest boulder chase you are going to come across. The real difficulty however is that the boulder is so close to Lara you can't see her. So unless you have very good spatial organization abilities you will have to control Lara more through experience than through sight. You have to run straight to the end of the corridor and turn left into a passage to escape the boulder.

You will end up on a wooden ledge in the main room of the temple. Kill the cats from above or drop down and fight fairly :) Once on the floor approach the two doors again. In case you don't remember the first time you entered the hall in the temple there were two doors, left one locked and right one open. This time you can use the Dragon Seal to open the door on the left. Do it.

Keep moving along the path and as you did in the Barkhang Monastery, use the gaps along the corridor to dodge the rolling wheels. Past the corridor you will end up in a room with very shallow water and a cieling covered with spikes that is already descending to crush Lara. Around room are several switches, however, three switches are of a different color (green), pull the three switches as quick as you can. This will open the door on one of the walls. Run through this door to avoid being crushed (or punctured) to death.

In the next area climb the short pillar on the right and from that jump on to the higher pillar on the left then turn right and face the water. Save your game. Dive into the water and swim forward while going down towards the bottom. Let us do a bit of exploring first. As you go down keep an eye out to your left and you will soon see an entrance that leads to a long underwater tunnel. Go further down to the right you will see a switch, let us call this Switch A. To the right of Switch A is a closed door, let us call it Door A. Get some air and this time swim into the long tunnel. Mid-way there is a switch on the left wall, let us call it Switch B. Going past Switch B you reach a corner. Turn right and there is a metal gate and behind the gate is another switch, Switch C.

Now lets tackle this puzzle.

The next room is full of spiked walls that start closing in as soon as you step into the room. However there is more than sufficient time. Run in, quickly reach the switch in the wall, pull it, flip around and go to the opposite corner of the room and drop through the hole in the floor. Whew! As soon as you take the plunge a very strong current of water will push Lara a long way through a passage and when she stops, behold, a gold key, just waiting to be picked up. Collect the key and swim out of the tunnel and surface for much needed air.

You are now in the pool below the water fall which you encountered at the beginning of the level. Remember the platform with the gold lock and the ladder going up? Go to that platform and use the gold key. This will open two metal gates right next to the gold lock but under the water. Jump into the water and enter this gate. Watch out for the fish. Take the first right and then turn again to go through an opening in the right wall. In the next room there are a couple of pillars. Go behind the first pillar from the entrance and pull the lever there. Exit this room and swim straight and up (going away from the entrance) towards the bright light. Surface and pull up. And save your game.

Draw your guns (I prefer the Uzis) and enter the dark green tunnel. Soon you will hear those scratchy-scratchy sounds again. One word: spiders. Stick to the left wall and continue down the tunnel. Soon you will hear a different and louder kind of scratchy-scratchy sounds. Two words: BIG spiders. Very, by golly, big spiders :)

Eliminate these spiders and then move along the left wall till you come to a rather wide room with a very tall pillar in the middle. If you look up you will see a strange sort of structure hanging from the ceiling that is glowing and fading in shades of green.

Anyway, after emerging into this room start moving around but stay close to the left wall. Keep a sharp lookout (and a flare in the hand won't be a bad idea either) and you will soon come to a short pillar in the left wall which you can climb (I am afraid I cannot explain this better because there are no reference points, just keep moving along the left wall and your will find it). Climb this pillar, turn around and jump to the next higher pillar, again turn around and jump to the next ledge at the same height. Save your game.

From this ledge face the big pillar in the middle of the room and look left. You will see a platform that is brighter than the surroundings. That is where you are headed. Turn left to face this platform. Put Lara's right to the right edge of the ledge she is standing on. You cannot make a direct jump to the bright platform. Between you and the bright platform is the corner of a wall running all the way up and down. Look just a little to the right of this wall and you should see an out-cropping which is actually a ledge you can jump on. If you can't see it try tossing a flare or firing a grenade. In any case, just aim in such a direction that after doing a running jump Lara goes past the corner of the wall but moving as close to the corner as possible. Run and jump (I still have trouble locating this ledge despite having played the game six times, everytime I was forced to make blind jumps. But then I was running in software mode).

From this ledge you can easily make a running jump to the well lit platform. As soon as you land run away from the edge. A big spider will come down from the darkness and if you are too close to the edge Lara will fall off. After the spider is dead face the pillar in the middle of the room. Save your game and do a running jump to this pillar. From here jump to the next pillar. From this pillar jump-grab the edge and pull up into the passage.

Keep moving till you reach the edge over looking a pool of water and a few pillars sticking out of the water). Do a running jump-grab to the flat edge of one of the pillars and climb to the top of the highest pillar to take the silver key. Dive into the water and take the opening to swim back to the pool of water under the waterfall. Make your way to the temple and instead of going to the temple steps turn right. If you remember this building had a silver lock (you have seen it the first time you visited this area). Use the silver key to open the door and enter.

Navigate around the platform you find yourself on and then jump and grab the edge as quick as you can. Watch out for more boulders. Follow the passage going left and over a rope bridge. You will soon reach a red colored room, go right in and start climbing the pillars all the way up. At the top there is a series of spring-boards, stay away from them. Climb up to the left (keeping the spring-board to your right) and enter the room with another rolling-wheel patrolling the corridor. Again, use simple timing to get past the wheel and jump on to the ledge beyond. Enter the next room and you will encounter another rolling-wheel, except that this wheel isn't rolling. Going past the wheel you emerge from a door leading to another rope bridge.

Be quick. As soon as you touch that bridge the wheel behind you will shed all inertia and move towards Lara with a view to kill. Run to the other end and take a sharp left at the end to avoid the wheel (don't make it TOO sharp or you will go over the edge. Pull the switch in the wall. In the case the wheel has gone back wait for it to come close to you again. As soon as it starts rolling back towards the room start running after it and jump sideways into the room to get out of its path. Exit this room and navigate around the rolling-wheel you already avoided before. Now make your way to the location of the spring-boards.

The spring-boards are arranged at different heights that keep going higher and higher. You can only see the first spring board from where you are right now. Put your back to this spring-board in such a fashion that doing a back-flip will cause you to land on it. Make sure that you don't back-flip from a wrong location or Lara's a goner. If you are standing in the right position then you must facing the direction in which the spring-boards incline upwards.

In case Lara's back is touching the platform with the spring-board, move forwards away from this platform as far as Lara can go. Save your game, back-flip, keep the CTRL key pressed and relax. If your starting position was right Lara will clear the spring-boards on her own and hang on to a ledge way, way, way up. Just don't let go of the CTRL key till she has cleared this area. At the top, pull up and shoot the birds then jump to the passage going out of there.

You emerge in a room filled with lava except for a few platforms here and there. Go straight to the edge of the platform you are standing on and you should be able to see another sqaure platform to your right. Do a running jump to reach this platform. If you look at the wall you will see a lock. We need to get a key for this lock. Right now save your game. Face the wall with the lock. Turn left. To your right is a long platform lined with spiked walls. You must do this fast. Give yourself room to do a running jump from the platform with the lock to the passage with the spiked walls. Don't stop for anything or anyone, keep running but don't go into the room. As much as possible keep Lara close to the edge on her left. Towards the end do a running jump to the block to the left and start climbing those ladders. This trap has one fatal difference. If you land on the block the spikes on the walls are long enough to kill Lara, you must climb the ladder to be clear of the spikes.

Climb to the top and go right while staying on the ladder. As soon as you are above a platform climb down to it. Turn around and go through the opening in the left wall. The next room is also beset with spike traps. As soon as you enter this room turn right and run to the end. Do a running jump to grab on to the ladder in front. Don't run too far and don't jump too late, both will result in a drop to a spike covered floor.

Climb the ladder and at the top turn right. The corridor that you are in right now leads to two very big rooms in opposite directions with each room containing a large statue of a dragon. Remember this corridor. Go down to the passage to the other end. Find and pull the switch and return to the corridor. The door leading to the dragon on the right is now open. Enter.

You will find yourself on a very high ledge. Needless to say, falling means death. Turn left and notice the very tall pillar next to the dragon. Do a running jump-grab to the ledge in front. Start jumping from ledge to ledge in a similar fashion till you can reach the tall pillar. At the top of the pillar is the key to the lock you saw earlier. From this point simply jump on to the dragon and slide down its tail all the way to the ground floor. When you come to a halt after the slide, face the platform next to the entrance of this room (from where you jumped to the small square platform with the lock. Do a running jump to this platform and then jump to the platform with the lock and use the key that you have.

Jump back to the platform leading to the entrance. Turn left so that your back is to the platform with the lock and at the same time keep Lara as close to the edge on her right and walk straight to the end. You should be able to see a metallic square jutting out of the pillar ahead. Do a running jump-grab to this metallic square and pull up. Jump across to the ladder and start climbing.

At the top go to the right and drop off the ladder on to the ledge below. Turn around and jump to another ladder and climb to the top. You are now back in the corridor leading to the two rooms with a dragon in each. The door to the other dragon in now open so go through that door.

Once again turn left from the ledge you are standing on and start making running jump-grabs to the ledges aligned to the walls. Follow these ledges till you drop down next to the dragon's mouth. Turn around and start climbing the ladder towards the exit.

As you climb up you will hear, and soon see, the clanking of the swinging blades. Climb up till Lara is two or three rungs below the blade. Press ALT to back-flip and in mid-air press END to twist Lara and make her face the opposite direction. Immediately press CTRL to hang on to the next ladder. Practice this well because you will have to do it in the next level also. Repeat this process till you are clear of the blades. Remember these steps:

  1. climb till Lara is three-four rungs below the blade
  2. press the jump key to back-flip
  3. in mid-air press END to turn Lara to face the opposite direction
  4. press CTRL to make Lara grab and hang-on to the opposite ladder or ledge or edge.

Once past the blades keep climbing up and to the right. Pull up and exit this level.

I told you, this IS a big level :)

Jitender Saan G10@Doubt.Com
http://www.lwbbs.net/userpage/g10/index.htm

 

 

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