June 20th, 2013 – seminar room – Faculty of Computer Science, FUB – Piazza Domenicani 3, Bolzano (see on google maps)

TEL@FUB 2013 (IT|EN)

TEL@FUB 2013 is the second edition of the TEL@FUB event of the Free University of Bozen-Bolzano (FUB) for Technology Enhanced Learning (TEL), during which research findings relevant for local schools get disseminated, some of which are born within two complementary projects:

  1. TERENCE, an FP7 European Collaborative project, where FUB participates for the scientific coordination and the semi-automated generation of smart games; the project is coordinated by the University of l'Aquila and counts 12 partners;
  2. DARE, financed by the Province of Bozen-Bolzano, and that sees the collaboration of the faculties of Computer Science and Education of FUB.

The first edition of TEL@FUB, in November 2012, was organised as a workshop for researchers.

The second edition, on June 20th 2013, sees a workshop, open to all, researchers and school members alike, and a round table, restricted to the workshop speakers and school members involved in co-design projects with FUB.

Both the workshop and the round table take place at the Faculty of Computer Science of FUB.

Workshop (9:30–12:30)

The workshop is open to all, researchers and school members alike. It foresees talks of c.a 1/2 hour by researchers in TEL:

9:30–9:54 G. Dodero (FUB). Welcome.
9:45–10:15 E. del Fatto & G. Dodero (FUB). Geographical Learning Objects.
The complexity of a territory needs adequate instruments for its management, analysis and consultation, especially in a context of rapid urban population growth. Think of a territory as a place where citizens need to learn and to know where and how they learn in order to contribute actively to the development of their territory and benefit optimally from what the area provides them with. For such reasons, our proposal of Geographic Learning Objects mix topics from a field of research relevant to territory management, such as geographic information systems, and one for the management of learning objects, such as e-learning systems, investigating the possibility of bringing contributions to the TEL field.
10:15–10:45 W. Nutt (FUB). Are My School Data Sufficient for My Queries? A Method for Ensuring Data Quality.
When decisions must be made in school administrations by querying a database, one often does not know whether the database contains all relevant data for answering a query. For various reasons, real world databases do often contain incomplete information. While in general that makes querying unreliable, often knowledge exists that at least parts of the database contain complete information. We investigate how such knowledge about the completeness of parts of generally incomplete databases can be used to enhance query answer over such databases with information about their completeness.
10:45–11:15 A. Mangiatordi (U. di Milano-Bicocca). Universal Design for Learning: from Guidelines to Practice.
Universal Design for Learning (UDL) is a framework that proposes a set of guidelines for the creation of educational contents within an inclusive perspective. Based on empirical evidence from neuroscience research, UDL has as its main focus the variability of learning. UDL proposes ways of working that are largely based on the use of technology in education. It also considers how to involve learners and evaluation methods. In this talk, the basic principles on which UDL is based will be presented and discussed, providing examples of resources and software tools that can be used in learning contexts, both formal and informal.
11:15–11:30 break
11:30–12:00 R. Gennari (FUB). The Game World of TERENCE: Designed with Experts' Knowledge, Developed with an Intelligent Click.
What is a game? According to game theory, we have a game in presence of actions for players, with or without observable outcomes. And how comes that digital games can be that engaging? The theory of motivation tries to investigate why that happens; possible reasons are the challenges for the learner, balanced to his/her skills and delivered progressively, as well as elements of discovery, collaboration or competition. Those and others are the elements that form the basis of the so-called gamification of learning, the starting point of this presentation that will then focus on educational games developed within the FP7 TERENCE European project, on their design starting from the requirements of the users and on their development using artificial intelligence technologies.
12:00–12:30 T. di Mascio (U. of L’Aquila). The Evaluation of the TERENCE Game World for and with Schools.
This presentation outlines the activities that took place in some schools in Italy and UK in order to evaluate the usability and investigate the effectiveness of the educational game world of TERENCE. The evaluation was run with domain experts, teachers and users. It was organised in 4 main phases in between 2012 and 2013. The presentation will report the main results and their effect on the design life-cycle of TERENCE. It will conclude assessing the pros and contras of the used evaluation methodologies for a TEL project.

Round table (14:00–16:00)

The round table, lasting c.a 2 hours, starts at 14:00. It is meant for the workshop speakers, as well as teachers and members of the local Education Body involved in co-designing games at school.

On the table are the co-design activities carried on at school in collaboration with academia. Some of the developed projects will be on display during the round table.


Details about TEL@FUB 2013 are in a pdf brochure.

Organisers e contact points

For further information, contact Gabriella Dodero or Rosella Gennari.